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Guide

Whiteout Survival War Academy research costs, FC1 to FC10

Published Oct 30, 2026

Finishing every War Academy research for one troop type takes about 1,451 days of base research time: 556 days for the research that opens from FC1 to FC5 and 895 for the research that needs a War Academy at FC10. The three troop types cost the same, so all three together come to about 4,353 days, and the four Molten lines of tier III alone take 150 days each per troop.

All times are base research time, before any Research Speed bonus.

What each troop's research costs

ResearchTroop typeLinesResearch levelsMeatSteelRefined Fire CrystalFire Crystal ShardsTimePower gained
FC1 to FC5 researchInfantry1088582.4M8.1M027,358556d 8h18M
FC1 to FC5 researchLancer1088582.4M8.1M027,374556d 8h18M
FC1 to FC5 researchMarksman1088582.4M8.1M027,374556d 8h18M
FC1 to FC5 researchAll three302641.7B24.2M082,1061,669d 1h54M
FC10 researchInfantry18529588.9M16.7M3,53765,464894d 16h34.6M
FC10 researchLancer18529588.9M16.7M3,53765,464894d 16h34.6M
FC10 researchMarksman18529588.9M16.7M3,53765,464894d 16h34.6M
FC10 researchAll three541,5871.8B50.2M10,611196,3922,684d103.7M
Exalted gearAll three157504.9M1,3209,2400s11.7M

Wood matches Meat on every level, with Coal at about a fifth and Iron at about a twentieth. Fire Crystal Shards are the currency that sets the pace: 82,106 for the FC1 to FC5 research of all three troops and 196,392 for their FC10 research. Refined Fire Crystal is needed only for the FC10 research, 3,537 per troop, and for the Exalted gear.

The FC10 research gives a little more power per day: 34.58M per troop for about 895 days, against 18M for 556 days below it. The Exalted gear pieces add 11.7M power for all three troops and take no research time, only Steel, Refined Fire Crystal and Fire Crystal Shards.

FC1 to FC5

InfantryLancerMarksmanMax levelBonusBonus at max levelWar Academy neededMeatSteelFire Crystal ShardsTimePower
Flame SquadFlame SquadFlame Squad5Troops Deployment Capacity1,000FC14.8M80K2585d 10h300K
Flame StrikeBlazing ChargeCrystal Vision8Lethality25FC523.1M292K1,17424d 11h783.8K
Flame ShieldBlazing ArmorCrystal Armor8Health25FC523.1M292K1,17424d 11h783.8K
Flame TomahawkBlazing LanceCrystal Arrow12Attack40FC531.1M659K2,41735d 9h1.3M
Flame ProtectionBlazing GuardianCrystal Protection12Defense40FC531.1M659K2,41735d 9h1.3M
Flame LegionFlame LegionFlame Legion12Rally Capacity33,500FC548.1M1M3,74554d 19h1.9M
Helios InfantryHelios LancerHelios Marksman1Unlocks troop—FC585M1M2,23691d 8h8M
Helios Infantry HealingHelios Lancer HealingHelios Marksman Healing10Helios Healing Cost Reduction50FC5134.9M1.6M5,582114d 2h1.6M
Helios Infantry First AidHelios Lancer First AidHelios Marksman First Aid10Helios Healing Time Reduction15FC566.4M806K2,78957d 1h1.4M
Helios Infantry TrainingHelios Lancer TrainingHelios Marksman Training10Helios Training Cost Reduction50FC5134.9M1.6M5,582114d 2h650K

Bonuses are percentages except Troops Deployment Capacity and Rally Capacity. Each line costs the same for every troop; only the names change. Flame Squad opens at War Academy FC1, the Lethality and Health lines follow from Flame Squad level 3, and the Attack and Defense lines from level 6 of those. The Attack and Defense lines and Flame Legion, all at level 12, open the Helios troop, which costs about 91 days and 2,236 Fire Crystal Shards in a single level, and the three Helios lines after it hold the costliest research of this stage: about 114 days each for Helios Healing Cost Reduction and Helios Training Cost Reduction.

One cell breaks the symmetry: Infantry's Flame Squad level 1 costs no Fire Crystal Shards, where Lancer and Marksman pay 16, so Infantry's FC1 to FC5 research comes to 27,358 shards against 27,374.

ResearchWar Academy neededResearch levelsMeatFire Crystal ShardsTimeShare
FC1 to FC5 researchFC176.4M3387d 2h1.3%
FC1 to FC5 researchFC269M4649d 16h1.7%
FC1 to FC5 researchFC3815.7M88016d 20h3%
FC1 to FC5 researchFC41324.7M1,68827d 20h5%
FC1 to FC5 researchFC554526.6M24,004494d 22h89%
FC10 researchFC10529588.9M65,464894d 16h100%

The bands are for one troop. Research that waits for War Academy FC5 holds 89% of the time below FC10, about 495 of 556 days, so FC1 to FC4 research is a short run of about 61 days.

Exalted gear

InfantryLancerMarksmanMax levelBonusBonus at max levelWar Academy fromWar Academy toSteelRefined Fire CrystalFire Crystal ShardsPower gained
Exalted HelmExalted WarcrownExalted Veil5Troops Deployment Capacity3,000FC5FC6400K100700900K
Exalted ShoulderguardExalted PauldronExalted Mantle5Attack15FC7FC7306K85595750K
Exalted BastionExalted PlatemailExalted War Garb5Defense15FC8FC8306K85595750K
Exalted TrekExalted WarpathExalted Cadence5Lethality15FC9FC9306K85595750K
Exalted ArmamentExalted PikeExalted Blunderbuss5Health15FC10FC10306K85595750K

Totals are per piece for one troop. The first piece opens with the Helios troop and the War Academy at FC5; each next piece needs the one before at level 5 and the War Academy one FC level higher, so the last piece waits for FC10. That last piece at level 5 is what opens the FC10 research.

FC10

InfantryLancerMarksmanMax levelBonusBonus at max levelMeatSteelRefined Fire CrystalFire Crystal ShardsTimePower
Exalted InfantryExalted LancerExalted Marksman1Unlocks troop—00000s8M
Molten Blades IMolten Lance IMolten Shot I20Attack2016.9M510.8K7754514d 5h1M
Molten Guard IMolten Tactics IMolten Sharpshooting I20Lethality2016.9M510.8K7754514d 5h1M
Molten Plating IMolten Helmets IMolten Scales I20Health2016.9M510.8K7754514d 5h1M
Molten Shields IMolten Vambrace IMolten Grips I20Defense2016.9M510.8K7754514d 5h1M
Indomitable WallMeridian PhalanxStarfire3Unlocks skill—45M600K15097560d1.1M
Exalted Infantry HealingExalted Lancer HealingExalted Marksman Healing10Exalted Healing Cost Reduction506.3M188.3K272005d 6h350K
Exalted Infantry First AidExalted Lancer First AidExalted Marksman First Aid10Exalted Healing Time Reduction156.3M188.3K272005d 6h105K
Exalted Infantry TrainingExalted Lancer TrainingExalted Marksman Training10Exalted Training Cost Reduction256.3M188.3K272005d 6h175K
Molten Blades IIMolten Lance IIMolten Shot II50Attack5037.4M1.4M3605,61037d 12h2.5M
Molten Guard IIMolten Tactics IIMolten Sharpshooting II50Lethality5037.4M1.4M3605,61037d 12h2.5M
Molten Plating IIMolten Helmets IIMolten Scales II50Health5037.4M1.4M3605,61037d 12h2.5M
Molten Shields IIMolten Vambrace IIMolten Grips II50Defense5037.4M1.4M3605,61037d 12h2.5M
Solar SupremacySolar SupremacySolar Supremacy15Troops Deployment Capacity3,00012.1M611.3K1181,82912d 5h900K
Molten Blades IIIMolten Lance IIIMolten Shot III50Attack5074M1.9M3609,360150d2.5M
Molten Guard IIIMolten Tactics IIIMolten Sharpshooting III50Lethality5074M1.9M3609,360150d2.5M
Molten Plating IIIMolten Helmets IIIMolten Scales III50Health5074M1.9M3609,360150d2.5M
Molten Shields IIIMolten Vambrace IIIMolten Grips III50Defense5074M1.9M3609,360150d2.5M

Every line here needs a War Academy at FC10. The Exalted troop line lists no cost or research time, and 8M power. The four Molten lines then run in three tiers: tier I has 20 levels for 20% at about 14 days each, tier II 50 levels for 50% at 38 days, and tier III 50 levels for another 50% at 150 days, with 9,360 shards per line. Tier III opens only once Solar Supremacy is at level 15, and Solar Supremacy needs all four tier II lines at level 30.

The skill unlock between tiers I and II (Indomitable Wall, Meridian Phalanx or Starfire) has three levels and costs 60 days and 975 shards.