Finishing every War Academy research for one troop type takes about 1,451 days of base research time: 556 days for the research that opens from FC1 to FC5 and 895 for the research that needs a War Academy at FC10. The three troop types cost the same, so all three together come to about 4,353 days, and the four Molten lines of tier III alone take 150 days each per troop.
All times are base research time, before any Research Speed bonus.
What each troop's research costs
| Research | Troop type | Lines | Research levels | Meat | Steel | Refined Fire Crystal | Fire Crystal Shards | Time | Power gained |
|---|---|---|---|---|---|---|---|---|---|
| FC1 to FC5 research | Infantry | 10 | 88 | 582.4M | 8.1M | 0 | 27,358 | 556d 8h | 18M |
| FC1 to FC5 research | Lancer | 10 | 88 | 582.4M | 8.1M | 0 | 27,374 | 556d 8h | 18M |
| FC1 to FC5 research | Marksman | 10 | 88 | 582.4M | 8.1M | 0 | 27,374 | 556d 8h | 18M |
| FC1 to FC5 research | All three | 30 | 264 | 1.7B | 24.2M | 0 | 82,106 | 1,669d 1h | 54M |
| FC10 research | Infantry | 18 | 529 | 588.9M | 16.7M | 3,537 | 65,464 | 894d 16h | 34.6M |
| FC10 research | Lancer | 18 | 529 | 588.9M | 16.7M | 3,537 | 65,464 | 894d 16h | 34.6M |
| FC10 research | Marksman | 18 | 529 | 588.9M | 16.7M | 3,537 | 65,464 | 894d 16h | 34.6M |
| FC10 research | All three | 54 | 1,587 | 1.8B | 50.2M | 10,611 | 196,392 | 2,684d | 103.7M |
| Exalted gear | All three | 15 | 75 | 0 | 4.9M | 1,320 | 9,240 | 0s | 11.7M |
Wood matches Meat on every level, with Coal at about a fifth and Iron at about a twentieth. Fire Crystal Shards are the currency that sets the pace: 82,106 for the FC1 to FC5 research of all three troops and 196,392 for their FC10 research. Refined Fire Crystal is needed only for the FC10 research, 3,537 per troop, and for the Exalted gear.
The FC10 research gives a little more power per day: 34.58M per troop for about 895 days, against 18M for 556 days below it. The Exalted gear pieces add 11.7M power for all three troops and take no research time, only Steel, Refined Fire Crystal and Fire Crystal Shards.
FC1 to FC5
| Infantry | Lancer | Marksman | Max level | Bonus | Bonus at max level | War Academy needed | Meat | Steel | Fire Crystal Shards | Time | Power |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Flame Squad | Flame Squad | Flame Squad | 5 | Troops Deployment Capacity | 1,000 | FC1 | 4.8M | 80K | 258 | 5d 10h | 300K |
| Flame Strike | Blazing Charge | Crystal Vision | 8 | Lethality | 25 | FC5 | 23.1M | 292K | 1,174 | 24d 11h | 783.8K |
| Flame Shield | Blazing Armor | Crystal Armor | 8 | Health | 25 | FC5 | 23.1M | 292K | 1,174 | 24d 11h | 783.8K |
| Flame Tomahawk | Blazing Lance | Crystal Arrow | 12 | Attack | 40 | FC5 | 31.1M | 659K | 2,417 | 35d 9h | 1.3M |
| Flame Protection | Blazing Guardian | Crystal Protection | 12 | Defense | 40 | FC5 | 31.1M | 659K | 2,417 | 35d 9h | 1.3M |
| Flame Legion | Flame Legion | Flame Legion | 12 | Rally Capacity | 33,500 | FC5 | 48.1M | 1M | 3,745 | 54d 19h | 1.9M |
| Helios Infantry | Helios Lancer | Helios Marksman | 1 | Unlocks troop | — | FC5 | 85M | 1M | 2,236 | 91d 8h | 8M |
| Helios Infantry Healing | Helios Lancer Healing | Helios Marksman Healing | 10 | Helios Healing Cost Reduction | 50 | FC5 | 134.9M | 1.6M | 5,582 | 114d 2h | 1.6M |
| Helios Infantry First Aid | Helios Lancer First Aid | Helios Marksman First Aid | 10 | Helios Healing Time Reduction | 15 | FC5 | 66.4M | 806K | 2,789 | 57d 1h | 1.4M |
| Helios Infantry Training | Helios Lancer Training | Helios Marksman Training | 10 | Helios Training Cost Reduction | 50 | FC5 | 134.9M | 1.6M | 5,582 | 114d 2h | 650K |
Bonuses are percentages except Troops Deployment Capacity and Rally Capacity. Each line costs the same for every troop; only the names change. Flame Squad opens at War Academy FC1, the Lethality and Health lines follow from Flame Squad level 3, and the Attack and Defense lines from level 6 of those. The Attack and Defense lines and Flame Legion, all at level 12, open the Helios troop, which costs about 91 days and 2,236 Fire Crystal Shards in a single level, and the three Helios lines after it hold the costliest research of this stage: about 114 days each for Helios Healing Cost Reduction and Helios Training Cost Reduction.
One cell breaks the symmetry: Infantry's Flame Squad level 1 costs no Fire Crystal Shards, where Lancer and Marksman pay 16, so Infantry's FC1 to FC5 research comes to 27,358 shards against 27,374.
| Research | War Academy needed | Research levels | Meat | Fire Crystal Shards | Time | Share |
|---|---|---|---|---|---|---|
| FC1 to FC5 research | FC1 | 7 | 6.4M | 338 | 7d 2h | 1.3% |
| FC1 to FC5 research | FC2 | 6 | 9M | 464 | 9d 16h | 1.7% |
| FC1 to FC5 research | FC3 | 8 | 15.7M | 880 | 16d 20h | 3% |
| FC1 to FC5 research | FC4 | 13 | 24.7M | 1,688 | 27d 20h | 5% |
| FC1 to FC5 research | FC5 | 54 | 526.6M | 24,004 | 494d 22h | 89% |
| FC10 research | FC10 | 529 | 588.9M | 65,464 | 894d 16h | 100% |
The bands are for one troop. Research that waits for War Academy FC5 holds 89% of the time below FC10, about 495 of 556 days, so FC1 to FC4 research is a short run of about 61 days.
Exalted gear
| Infantry | Lancer | Marksman | Max level | Bonus | Bonus at max level | War Academy from | War Academy to | Steel | Refined Fire Crystal | Fire Crystal Shards | Power gained |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Exalted Helm | Exalted Warcrown | Exalted Veil | 5 | Troops Deployment Capacity | 3,000 | FC5 | FC6 | 400K | 100 | 700 | 900K |
| Exalted Shoulderguard | Exalted Pauldron | Exalted Mantle | 5 | Attack | 15 | FC7 | FC7 | 306K | 85 | 595 | 750K |
| Exalted Bastion | Exalted Platemail | Exalted War Garb | 5 | Defense | 15 | FC8 | FC8 | 306K | 85 | 595 | 750K |
| Exalted Trek | Exalted Warpath | Exalted Cadence | 5 | Lethality | 15 | FC9 | FC9 | 306K | 85 | 595 | 750K |
| Exalted Armament | Exalted Pike | Exalted Blunderbuss | 5 | Health | 15 | FC10 | FC10 | 306K | 85 | 595 | 750K |
Totals are per piece for one troop. The first piece opens with the Helios troop and the War Academy at FC5; each next piece needs the one before at level 5 and the War Academy one FC level higher, so the last piece waits for FC10. That last piece at level 5 is what opens the FC10 research.
FC10
| Infantry | Lancer | Marksman | Max level | Bonus | Bonus at max level | Meat | Steel | Refined Fire Crystal | Fire Crystal Shards | Time | Power |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Exalted Infantry | Exalted Lancer | Exalted Marksman | 1 | Unlocks troop | — | 0 | 0 | 0 | 0 | 0s | 8M |
| Molten Blades I | Molten Lance I | Molten Shot I | 20 | Attack | 20 | 16.9M | 510.8K | 77 | 545 | 14d 5h | 1M |
| Molten Guard I | Molten Tactics I | Molten Sharpshooting I | 20 | Lethality | 20 | 16.9M | 510.8K | 77 | 545 | 14d 5h | 1M |
| Molten Plating I | Molten Helmets I | Molten Scales I | 20 | Health | 20 | 16.9M | 510.8K | 77 | 545 | 14d 5h | 1M |
| Molten Shields I | Molten Vambrace I | Molten Grips I | 20 | Defense | 20 | 16.9M | 510.8K | 77 | 545 | 14d 5h | 1M |
| Indomitable Wall | Meridian Phalanx | Starfire | 3 | Unlocks skill | — | 45M | 600K | 150 | 975 | 60d | 1.1M |
| Exalted Infantry Healing | Exalted Lancer Healing | Exalted Marksman Healing | 10 | Exalted Healing Cost Reduction | 50 | 6.3M | 188.3K | 27 | 200 | 5d 6h | 350K |
| Exalted Infantry First Aid | Exalted Lancer First Aid | Exalted Marksman First Aid | 10 | Exalted Healing Time Reduction | 15 | 6.3M | 188.3K | 27 | 200 | 5d 6h | 105K |
| Exalted Infantry Training | Exalted Lancer Training | Exalted Marksman Training | 10 | Exalted Training Cost Reduction | 25 | 6.3M | 188.3K | 27 | 200 | 5d 6h | 175K |
| Molten Blades II | Molten Lance II | Molten Shot II | 50 | Attack | 50 | 37.4M | 1.4M | 360 | 5,610 | 37d 12h | 2.5M |
| Molten Guard II | Molten Tactics II | Molten Sharpshooting II | 50 | Lethality | 50 | 37.4M | 1.4M | 360 | 5,610 | 37d 12h | 2.5M |
| Molten Plating II | Molten Helmets II | Molten Scales II | 50 | Health | 50 | 37.4M | 1.4M | 360 | 5,610 | 37d 12h | 2.5M |
| Molten Shields II | Molten Vambrace II | Molten Grips II | 50 | Defense | 50 | 37.4M | 1.4M | 360 | 5,610 | 37d 12h | 2.5M |
| Solar Supremacy | Solar Supremacy | Solar Supremacy | 15 | Troops Deployment Capacity | 3,000 | 12.1M | 611.3K | 118 | 1,829 | 12d 5h | 900K |
| Molten Blades III | Molten Lance III | Molten Shot III | 50 | Attack | 50 | 74M | 1.9M | 360 | 9,360 | 150d | 2.5M |
| Molten Guard III | Molten Tactics III | Molten Sharpshooting III | 50 | Lethality | 50 | 74M | 1.9M | 360 | 9,360 | 150d | 2.5M |
| Molten Plating III | Molten Helmets III | Molten Scales III | 50 | Health | 50 | 74M | 1.9M | 360 | 9,360 | 150d | 2.5M |
| Molten Shields III | Molten Vambrace III | Molten Grips III | 50 | Defense | 50 | 74M | 1.9M | 360 | 9,360 | 150d | 2.5M |
Every line here needs a War Academy at FC10. The Exalted troop line lists no cost or research time, and 8M power. The four Molten lines then run in three tiers: tier I has 20 levels for 20% at about 14 days each, tier II 50 levels for 50% at 38 days, and tier III 50 levels for another 50% at 150 days, with 9,360 shards per line. Tier III opens only once Solar Supremacy is at level 15, and Solar Supremacy needs all four tier II lines at level 30.
The skill unlock between tiers I and II (Indomitable Wall, Meridian Phalanx or Starfire) has three levels and costs 60 days and 975 shards.